Ich und Linxreen brauchen eure Hilfe

  • Schick mal bitte den Code von der ".qc"-Datei und einen Screen des Ordner.

  • Der Ordner wenn du den meinst

    Es geht um den Ordner wo unter anderem die .qc Datei ist

    [tabmenu]
  • Der Ordner wenn du den meinst

    Es geht um den Ordner wo unter anderem die .qc Datei ist

    decompiled pls

    3ePo38g.png

    ___________________________________________________________________________________________________________

    "It's the end of the reign of Felix Arvid Ulf Kjellberg.." - PewDiePie :(

    "Confronting fear. Its the destiny of a jedi." - Luke Skywalker

    :rolleyes:

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    Mein YT-Channel

    Allgemein

    HmvFroT.png Mitglied seit August 2016

    a0HEBQ8.png Gmod Addon-/Modelersteller

    q9Mr3A5.png Ehemaliger IMP:RP Superadmin & Projektleiter

    gLyXle2.png Ehemaliger EGM Minecraft Super-Admin

    Copycat was possible by Summe.

  • Bei mir sieht das ganze so aus mit dem anderen Model

    QC

    // Created by Crowbar 0.68

    $cd "D:\Programme\steamapps\common\GarrysMod\garrysmod\addons\star_wars_etain\models\player\Etain"

    $modelname "player/Etain/Etain.mdl"

    $BodyGroup "Body"

    {

    studio "Etain_reference.smd"

    }


    $Surfaceprop "flesh"

    $Contents "solid"

    $illumposition -0.066 -3.657 35.857

    $cdmaterials "models\player\Etain\"


    $attachment "eyes" "ValveBiped.Bip01_Head1" 3.79 -3.78 0.01 rotate 0 -80.1 -90

    $attachment "mouth" "ValveBiped.Bip01_Head1" 1 -5.7 0 rotate 0 -80 -90

    $attachment "chest" "ValveBiped.Bip01_Spine2" 5 4 0 rotate 0 90 90

    $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0

    $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0

    $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0

    $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0

    $cbox 0 0 0 0 0 0

    $bbox -14.626 -23.265 -2.683 14.408 23.264 73.416

    $definebone "ValveBiped.Bip01_Pelvis" "" 0 0.43039 37.022793 0.96383 0 89.999354 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.850976 0.068111 0.000023 2.786409 -83.706898 -95.101252 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.55459 0.000172 -0.000163 0.000058 5.136454 -0.000688 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.737303 -0.001269 -0.000173 -0.810561 -70.941637 -6.965737 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.851098 -0.061417 -0.000019 2.786523 -94.365402 -84.897107 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.55447 0.00016 0.000163 0 5.136452 -0.000575 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.737257 -0.001231 0.00018 0.810504 -70.941917 6.96585 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" -0.044188 3.51273 -3.054147 1.726207 90.963011 89.998896 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.70002 -0.222667 -0.014884 -0.000057 -0.260639 -0.000172 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.56628 0.030275 -0.000012 -0.000172 0.53159 0 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.513802 0.327121 -0.000088 -0.001948 10.771554 0 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 2.800579 -0.026999 -0.000743 0.002235 5.421793 -179.999677 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.43433 -0.718426 -0.000005 0.000057 -3.78594 0 0 0 0 0 0 0

    $definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 4.821095 -1.903263 0.000026 0.017876 -71.47655 -89.978781 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 1.494335 1.718047 -2.080945 69.119226 -179.278081 -80.216248 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 4.586555 -0.00531 -0.04935 10.464669 -23.700772 87.328046 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.090143 -0.000131 -0.000843 2.982958 -40.079693 3.669595 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 10.558025 0.00054 0.000557 -0.90015 -2.19825 -112.867954 0 0 0 0 0 0

    $definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.639731 -1.421947 -0.000052 -0.000043 -89.999941 -90.000658 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 1.498043 1.73958 2.08082 -69.124246 -179.273888 80.212526 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 4.587925 -0.005096 0.027634 -10.464962 -23.702111 -87.324037 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.090166 -0.000253 0.001286 -2.985577 -40.079191 -3.668984 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 10.557993 0.000309 -0.000767 0.900391 -2.197745 112.865406 0 0 0 0 0 0

    $definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.639754 -1.421852 0.000131 -0.001026 -90.000351 -179.998134 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.120054 0.000051 -0.000067 0.001322 -24.648239 -0.000171 0 0 0 0 0 0

    $definebone "LeftKneeLow" "ValveBiped.Bip01_L_Calf" 0.93026 0.219645 0.018361 -85.105947 -4.875118 -176.117657 0 0 0 0 0 0

    $definebone "LeftKneeUp" "ValveBiped.Bip01_L_Thigh" 15.196762 0.000209 -0.000136 0.001318 0.000229 -0.000229 0 0 0 0 0 0

    $definebone "LeftUpLegRoll" "LeftKneeUp" -6.803768 -0.000056 -0.000089 0 0.000401 4.224816 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.120079 0.000048 0.000046 -0.001264 -24.647726 0.000055 0 0 0 0 0 0

    $definebone "RightKneeLow" "ValveBiped.Bip01_R_Calf" 0.908304 0.017087 0.007051 -77.662823 -2.481778 -2.584626 0 0 0 0 0 0

    $definebone "RightKneeUp" "ValveBiped.Bip01_R_Thigh" 15.105822 -0.01492 0.012802 -0.001318 0.000516 -0.000232 0 0 0 0 0 0

    $definebone "RightUpLegRoll" "RightKneeUp" -6.712919 0.015092 -0.012573 -0.000001 0.000115 -4.225166 0 0 0 0 0 0

    $definebone "Neck" "ValveBiped.Bip01_Neck1" 0.636017 0.027548 -0.002356 89.998493 164.025613 0 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.216113 -0.33876 -0.651129 43.925766 -45.138418 56.965793 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 2.146082 0.000091 -0.000103 -8.7556 17.580919 19.718956 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.643963 -0.000093 0.000069 -0.005398 -1.390919 -0.000091 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.382629 -0.665089 1.345174 -18.833593 -41.544346 16.262802 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.445391 -0.000114 -0.000022 0.000462 -23.599384 -0.000085 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.852917 -0.000061 -0.000004 -0.003263 1.964447 -0.000027 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.708145 -0.484188 0.480912 -9.527208 -35.464296 11.908095 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.779133 -0.000038 0.000067 -4.300846 -25.233389 -9.036507 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.241829 -0.000011 -0.000008 0.000003 -0.000046 0.00001 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.846422 -0.387432 -0.489024 2.369114 -35.638076 -0.485841 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.899767 -0.000069 -0.000163 0.0047 -20.604411 -0.001294 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.306385 -0.000023 0.000009 -0.003554 -4.711829 -0.000027 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.694159 -0.492474 -1.570825 12.407567 -35.169925 -10.535695 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.833036 0.000008 0.00001 -0.002805 -23.243397 -0.000027 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.087608 -0.000071 -0.000065 -0.004577 -0.429363 0.000027 0 0 0 0 0 0

    $definebone "RightHandIndex0" "ValveBiped.Bip01_R_Hand" 0.613889 0.105618 -0.262066 56.962357 -142.137685 -43.105553 0 0 0 0 0 0

    $definebone "RightHandMiddle0" "ValveBiped.Bip01_R_Hand" 0.700109 0.106258 -0.089458 82.840844 156.344574 -101.327393 0 0 0 0 0 0

    $definebone "RightHandRing0" "ValveBiped.Bip01_R_Hand" 0.73179 0.078861 0.095096 66.543316 63.709798 161.28836 0 0 0 0 0 0

    $definebone "RightHandPinky0" "ValveBiped.Bip01_R_Hand" 0.72142 0.037624 0.283939 -13.184416 78.766097 158.101162 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Ulna" "ValveBiped.Bip01_R_Forearm" 3.446065 0.000156 0.000191 0.000196 0.00019 -7.676457 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Wrist" "ValveBiped.Bip01_R_Forearm" 6.884304 0.000311 0.000374 0.003748 0.00271 -15.354042 0 0 0 0 0 0

    $definebone "RightForeArmRoll2" "ValveBiped.Bip01_R_Forearm" 10.568645 0.000536 0.000546 0.004493 0.005572 156.969331 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_R_Bicep" "ValveBiped.Bip01_R_UpperArm" 4.209681 -0.00004 -0.000324 -0.000422 -0.000338 175.001481 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.216082 -0.338772 0.651115 -43.927996 -45.137653 -59.561558 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 2.146116 0.000085 0.000099 7.968041 17.944003 -17.219848 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.643978 -0.000104 0.000095 0.001643 -1.391543 0.000009 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.694173 -0.492393 1.570923 -12.410143 -35.170584 10.535656 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.832981 -0.000023 -0.000053 0.003445 -23.24311 -0.000179 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.087593 -0.000072 0.000032 0.016 1.304408 -0.000178 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.846437 -0.387371 0.489098 -2.370947 -35.637943 0.4857 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.899714 -0.000042 0.000143 -0.004461 -20.604225 0.000797 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.306381 -0.000034 -0.000022 0.004076 -4.71181 0.000343 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.708199 -0.484142 -0.480856 9.526585 -35.464173 -1.908004 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.779194 0.000027 -0.000035 0.001563 -25.573605 -0.000702 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.241795 -0.000008 0.000008 0.000129 0.000079 -0.000017 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.382636 -0.665115 -1.345121 18.832447 -41.544335 -16.263174 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.445333 -0.000134 0.000019 0.000412 -23.599087 0.000512 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.85289 -0.000069 0.000015 0.001329 1.963436 -0.000289 0 0 0 0 0 0

    $definebone "LeftHandIndex0" "ValveBiped.Bip01_L_Hand" 0.941326 0.029018 0.398195 28.775095 63.825283 153.580751 0 0 0 0 0 0

    $definebone "LeftHandMiddle0" "ValveBiped.Bip01_L_Hand" 0.952074 0.070148 0.122508 56.688514 70.112397 -11.997091 0 0 0 0 0 0

    $definebone "LeftHandRing0" "ValveBiped.Bip01_L_Hand" 0.876664 0.059498 -0.116156 68.963553 97.367249 -158.973964 0 0 0 0 0 0

    $definebone "LeftHandPinky0" "ValveBiped.Bip01_L_Hand" 0.737164 0.035015 -0.296702 50.053016 -131.967533 -32.603826 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Ulna" "ValveBiped.Bip01_L_Forearm" 3.446065 0.000137 -0.000244 0.00022 0.000403 7.676097 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Wrist" "ValveBiped.Bip01_L_Forearm" 6.884295 0.000273 -0.000473 -0.003331 0.00201 15.352015 0 0 0 0 0 0

    $definebone "LeftForeArmRoll2" "ValveBiped.Bip01_L_Forearm" 10.56867 0.000402 -0.000755 -0.004653 0.002466 -156.971257 0 0 0 0 0 0

    $definebone "ValveBiped.Bip01_L_Bicep" "ValveBiped.Bip01_L_UpperArm" 4.209724 -0.000076 0.000519 -0.000068 -0.000403 4.995793 0 0 0 0 0 0


    $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0

    $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0

    $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0

    $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

    $sequence "ragdoll" {

    "Etain_anims\ragdoll.smd"

    activity "ACT_DIERAGDOLL" 1

    fadein 0.2

    fadeout 0.2

    fps 30

    ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0

    ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1

    ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 2

    ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 3

    }

    $includemodel "m_anm.mdl"

    $collisionjoints "Etain_physics.smd"

    {

    $mass 0

    $inertia 10

    $damping 0.01

    $rotdamping 1.5

    $rootbone " "


    $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -40 8 0

    $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -88 32 0

    $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -120 35 0

    $jointconstrain "ValveBiped.Bip01_Spine" x limit -25 25 0

    $jointconstrain "ValveBiped.Bip01_Spine" y limit -15 15 0

    $jointconstrain "ValveBiped.Bip01_Spine" z limit -5 15 0

    $jointconstrain "ValveBiped.Bip01_Spine2" x limit -25 25 0

    $jointconstrain "ValveBiped.Bip01_Spine2" y limit -17 17 0

    $jointconstrain "ValveBiped.Bip01_Spine2" z limit -17 10 0

    $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -12 12 0

    $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -25 25 0

    $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit -3 28 0

    $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -90 90 0

    $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -125 115 0

    $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -125 100 0

    $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -12 12 0

    $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -25 25 0

    $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit -3 28 0

    $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -90 90 0

    $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -125 115 0

    $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -125 100 0

    $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -75 75 0

    $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit -75 75 0

    $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -131 42 0

    $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -100 100 0

    $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -100 100 0

    $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -120 120 0

    $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -75 75 0

    $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit -75 75 0

    $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -131 42 0

    $jointconstrain "ValveBiped.Bip01_Neck1" x limit -35 35 0

    $jointconstrain "ValveBiped.Bip01_Neck1" y limit -25 25 0

    $jointconstrain "ValveBiped.Bip01_Neck1" z limit -41 37 0

    $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -8 40 0

    $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -32 88 0

    $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -120 35 0

    $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -100 100 0

    $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -100 100 0

    $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -120 120 0

    $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -30 30 0

    $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -1 1 0

    $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 145 0

    $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -19 19 0

    $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -40 40 0

    $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -55 35 0

    $jointconstrain "ValveBiped.Bip01_R_Toe0" x limit 0 0 0

    $jointconstrain "ValveBiped.Bip01_R_Toe0" y limit 0 0 0

    $jointconstrain "ValveBiped.Bip01_R_Toe0" z limit -64 1 0

    $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -30 30 0

    $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -1 1 0

    $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -12 145 0

    $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -19 19 0

    $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -40 40 0

    $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -55 35 0

    $jointconstrain "ValveBiped.Bip01_L_Toe0" x limit 0 0 0

    $jointconstrain "ValveBiped.Bip01_L_Toe0" y limit 0 0 0

    $jointconstrain "ValveBiped.Bip01_L_Toe0" z limit -61 1 0

    $jointconstrain "ValveBiped.Bip01_Head1" x limit -32 32 0

    $jointconstrain "ValveBiped.Bip01_Head1" y limit -15 15 0

    $jointconstrain "ValveBiped.Bip01_Head1" z limit -10 20 0

    }

    $collisiontext

    {

    animatedfriction

    {

    "animfrictionmin" "1.000000"

    "animfrictionmax" "400.000000"

    "animfrictiontimein" "0.500000"

    "animfrictiontimeout" "0.000000"

    "animfrictiontimehold" "0.300000"

    }

    editparams

    {

    "rootname" "ValveBiped.Bip01_Pelvis"

    "totalmass" "90.000000"

    }

    }

    Was Crowbar ausgibt beim versuch es zu compilen:

    Crowbar

    Compiling with Crowbar 0.68: "D:\Programme\steamapps\common\GarrysMod\garrysmod\addons\star_wars_etain\models\player\Etain\Etain.qc" ...

    Compiling ".\Etain.qc" ...

    Output from compiler "D:\Programme\steamapps\common\GarrysMod\bin\studiomdl.exe":

    qdir: "d:\programme\steamapps\common\garrysmod\garrysmod\addons\star_wars_etain\models\player\etain\"

    gamedir: "D:\Programme\steamapps\common\GarrysMod\garrysmod\"

    g_path: "Etain.qc"

    Building binary model files...

    Working on "Etain.qc"

    SMD MODEL D:\Programme\steamapps\common\GarrysMod\garrysmod\addons\star_wars_etain\models\player\Etain/Etain_reference.smd

    ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)

    ERROR: Aborted Processing on 'player/Etain/Etain.mdl'

    WARNING: Leaking 1 elements

    ... Compiling ".\Etain.qc" finished. Check above for any errors.

    ... Compiling with Crowbar 0.68: "D:\Programme\steamapps\common\GarrysMod\garrysmod\addons\star_wars_etain\models\player\Etain\Etain.qc" finished.

    Ordner sieht so aus:

    Ordner
  • Also fehlen da nicht die meisten Body groups in der .qc File?

    Rollen in der Community
    CW:RP (Aktuell)

    Jedi Kubus Tesan

    Huttenkartell Innerer Kreis Isaac "Proper" Crown

    CW:RP (Ehemalig)

    Besondere Charaktere:

    91st CMD Neyo <3

    ST CMD Thorn
    Admin

    Ehemalige Einheiten:

    Alle

    Ehemalige Rollen auf EGM

    HDR:RP

    S-Admin

    Fürst Imrahil

    Sauronisten Lord Ramsay Crown

    IVR:RP:

    Moderator

    Scouttrooper CPT

    501st:RP:

    Moderator

    SGT Med

  • Also fehlen da nicht die meisten Body groups in der .qc File?

    Hab da immer mehr Bodygroups entfernt weil ich dachte das der Fehler darin liegt tut er aber nicht.

    ich lasse es voerst so und sollte ich das Proble finden werde ich die Bodygroups nachträglich hinzufügen in die Qc

  • Hast du überhaupt Half-Life 2 oder das Developer Kit?

    Killluki  Linxreen

  • Kann nicht daran liegen da es mit anderen qcs funktioniert.

    Also wenn du es probiert hast sag ich nix aber theoretisch schon weil Windows und weirde Berechtigungsstruktur. Ne ACCESS VIOLATION hat eig. zu 95% nichts mit nem Code oder ner Fehlerhaften Datei zu tun sondern das ist nen Fehler von Windows der von Programmen durchgereicht wird wenn sie auf ne Datei nicht zugreifen können. Kann auch sein, dass die Datei schon geöffnet ist oÄ.

    Hoffe ich bin jetzt hier nicht auf dem Holzpfad aber meiner Erfahrung nach ist ACCESS VIOLATION immer Windows

    hi.

  • Also wenn du es probiert hast sag ich nix aber theoretisch schon weil Windows und weirde Berechtigungsstruktur. Ne ACCESS VIOLATION hat eig. zu 95% nichts mit nem Code oder ner Fehlerhaften Datei zu tun sondern das ist nen Fehler von Windows der von Programmen durchgereicht wird wenn sie auf ne Datei nicht zugreifen können. Kann auch sein, dass die Datei schon geöffnet ist oÄ.

    Hoffe ich bin jetzt hier nicht auf dem Holzpfad aber meiner Erfahrung nach ist ACCESS VIOLATION immer Windows

    Also sollen wir deiner Meinung nach nur crowbar öffnen als Admin und dann probieren?

  • Ja nen Versuch ist es auf jeden Fall wert

    Hab ich gemacht. Das stand dann in Crowbar:

    Spoiler anzeigen

    Compiling with Crowbar 0.68: "C:\Users\PC\Desktop\Skins\EGM RIS SWT\models\player\smitty\bf2_reg\swt\decompiled 0.68\swt.qc" ...

    Compiling ".\swt.qc" ...

    Output from compiler "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe":

    AppFramework : Unable to load module p4lib.dll!

    CROWBAR: Deleted empty temporary compile folder "C:\Users\PC\Desktop\Skins\EGM RIS SWT\models\player\smitty\bf2_reg\swt\decompiled 0.68\player".

    ... Compiling ".\swt.qc" finished. Check above for any errors.

    ... Compiling with Crowbar 0.68: "C:\Users\PC\Desktop\Skins\EGM RIS SWT\models\player\smitty\bf2_reg\swt\decompiled 0.68\swt.qc" finished.